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PowerDedi

DDoS protection

DDoS-protected dedicated servers, always on.

Volumetric attacks are detected and filtered at our network edge before they reach your port. Every server, every location, no extra fee and no per-attack charges.

What is covered

  • UDP, SYN, ACK and ICMP floods
  • Reflection and amplification (DNS, NTP, SSDP, CLDAP, memcached)
  • Fragmentation and malformed-packet attacks
  • HTTP floods and other Layer 7 attacks: your application’s job

Included on all servers · $0 · always on

How it works

Detect, divert, filter, return.

Mitigation runs at the edge of our network, upstream of your server, so attack traffic never competes with your real traffic on your port.

  1. 1

    DetectTraffic volumes and packet rates are watched continuously; an anomaly triggers mitigation within seconds.

  2. 2

    DivertOnly traffic to the attacked IP address is routed through filtering. Your other IPs are untouched.

  3. 3

    FilterAttack packets are dropped by signature and rate; legitimate packets pass through.

  4. 4

    ReturnClean traffic reaches your server. When the attack ends, normal routing resumes on its own.

Coverage

What we filter, and what we don’t.

Network-level protection handles the attacks that saturate links. Attacks that look like legitimate requests must be handled by your application.

DDoS attack coverage
Attack typeExamplesFiltered by us
Volumetric floodsUDP floods, ICMP floods, fragmented packets
Yes
Reflection and amplificationDNS, NTP, SSDP, CLDAP, memcached, SNMP, Chargen
Yes
TCP state attacksSYN, ACK and RST floods
Yes
Protocol-mimicking floodsPackets shaped like valid game or VoIP traffic
Volumetric part only
Application layer (L7)HTTP floods, slow requests, login and API abuse
No: use a reverse proxy, rate limits or a WAF

Your part

Layer 7: what we recommend.

Application attacks use valid requests, so only your application can tell them apart. These measures stop most of them.

  • Rate limitingIn your web server or reverse proxy, for example nginx limit_req.

  • A CDN or reverse proxyIn front of public websites, to absorb and filter HTTP floods.

  • fail2ban or sshguardAgainst brute-force logins, with SSH keys instead of passwords.

  • Game-aware proxiesFor game servers: they understand the protocol and drop bogus packets.

  • A tight firewallOnly expose the ports you use. Hardening guide

  • MonitoringAlert on request rates and error spikes, not only on server load.

FAQ

DDoS protection, explained.

Still have a question? Customers with an active server get answers from engineers in a support ticket.

Support tickets
Is DDoS protection really included on every server?

Yes. Every server in every location is behind the same always-on network-level mitigation, at no extra cost and with no per-attack fee.

Do I need to configure anything?

No. Detection and filtering happen at our network edge automatically. You only need your own application-level protections for Layer 7 attacks.

Am I billed for attack traffic?

No. Traffic is never billed, attack or not: your port is unmetered.

How quickly does mitigation start?

Usually within seconds of detection. Very short bursts can reach your server before filtering engages, which is true of every always-on system.

Will you null-route my IP?

Only as a last resort, when an attack exceeds what can be filtered or threatens other customers. We tell you when it happens, and routing returns once the attack stops.

Does it protect game servers?

It filters volumetric floods, which are the most common attacks on game servers. Attacks that imitate valid game packets need game-aware filtering on your side, such as proxy plugins or rate limits.

Protected from the first minute.

Every server ships behind always-on mitigation, with a 10 Gbps unmetered port and IPMI.

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